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TagTag is a chasing game. One player is "it" and he can only become "not it" by touching another player and saying, "you're it." Tag plays on children's natural avoidance of being ostracized and the willingness to pass on the ostracization onto someone else. To avoid this dilemma progressive parents will force everyone to simultaneously be "it" and "not it", resulting in children walking aimlessly like zombies, much to the parent's amusement. |